![]() Code refactoring = code restructuring so that it's less "intrinsically tied" to Ye Olde Ways, and almost exclusively done in preparation for future work. The sudden Diablo 2 patches where some guy on the official forums said they did refactoring work of the graphics engine makes more sense now. And one side was better against certain builds but not all. You couldn't max all the skill points for every skill synergies, therefore you had to choose, how many in conviction/fanatism/foh/smite. Some items were too heavy to justify the str points and enigma was not always the best choice.īecause hammerdins were so prevalent, people started optimizing builds vs them. Were you going the standard full vita build, or some in dex for block/AR. In PvP is where the choices mattered a lot more. You could have a psn nova necro to clear pit and cows really quickly. Sure the hammerdin cleared the game on its own, but he wasn't the fastest mf runner. Why? because the purpose of the game IS about beating the higher Grifts.ĭ2 had no clearly defined goals, which is why you can see many, many different builds for different tasks. About 10 viable builds per class, maybe 3-4 competitive builds, and 1-2 that are clearly leading the leaderboards. Lots of different builds to choose from in D3? Not really. The build is customized to what items you will get. Have you beaten the game singleplayer hell mode? Let me tell you, every skill point is very important at that point. Sure if you have someone to rush you and feed you items so you can get your MF gear, you'll be getting the items for your hammerdin which will have a long optimized stat and skill trees. Sounds like you never played D2 outside of Bnet. I dont hsve 1000000 bots spam joining my game spamming 7 lines of text and leaving every 3 minutes which is suppperrrr duper nice. However it is superbly better on botting and cheating. It may look more appealing and the stamina system removal among a few other things is great, but the potion system, how shakey the connection is (hardcore player problems :( )and not being able to truly build towards whatever you want class wise really hinders it for me. and you didnt need a set for it you could piece uniques that were actually fucking worth their weight (rune words kinda fucked this though). Ourside of hammerdins and whirlbarbs the d2 classes had a lot of viable builds for each class. Everyone runs the same 2 builds for class for the most part. The gameplay is stunted from lack of personal creativity also. None of the bosses in game felt the same as taking down baal or diablo or the ancients from d2. Ill give you fast paced but it isnt nearly as exciting as d2 was for me. it is not super smooth, tell that to hardcore season players who lost their fucking toon because bnet dropped them. I better stop before I get into my full D2/D3 rant, but in my opinion, the game is more enjoyable when the journey feels significant. D3 to me is a noisy arcade that replaces the carefully crafted suspense of exploration with the anxiety of confusion generated by non-stop, visually incomprehensible combat. D2 was was a vast improvement in the same vein. Back then, I saw it as a revolutionary approach to the translation of tabletop RPGs to video games. I was in college when the first Diablo installment was released. The fact that it is a chore in D3 is one of the more disappointing aspects of the game.īut it's possible that the preference is partly generational. It seems like everybody just wants to jump straight to mathematically optimized builds and godly items.īecause of a number of differences in gameplay and design (which I could probably write a book about), I find the leveling process in D2 enjoyable. This sort of mentality about Diablo is where I have a serious disagreement with a significant portion of the r/Diablo community. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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